Play conservatively and hit the gunmen with Wing Dings as necessary. The Ground Takedown is still noisy and attracts foes. This leads into Triple Header and Chain Reaction. Lost City This challenge is easiest if you go for Kick Off first, then get Over the Ledge when someone comes to investigate. The game is more forgiving than Arkham Asylum was about hitting them in the back - a strike from the side from a distance via FreeFlow will hit them, but it's dangerous to try this regularly.
Nightwing comes complete with his own unique gadgets and special moves, and is playable in all challenge maps in the game, as well as two additional challenge maps that are included with the pack: Wayne Manor and Main Hall. Generally anything that disorients them Group Attack, Group Electrify, Redirecting over them and then attacking from not-directly-in-front will work. Move to point Y, and hop out A and do a Silent Takedown Y right after he passes. Once you have Triple Header, go to town with the Takedown Projectiles! You must find him and talk to him each time. Fully Loaded - Collect all of Batman's gadgets and upgrades 10G - You get a few through story mode progression but some you must level up to unlock. Rooftop Rumble Extreme Medals at 10000, 20000, 40000 Assassins and Lieutenants are mixed in in this level.
The only good thing is that you don't have to follow it up with the Ground Takedown for the Medal. Arkham City Sirens - Drop in on an old friend 25G - You will get this in the second chapter of Catwoman's story. The Freight Train Escape challenge map is a unique take on Arkham City, featuring brawler gameplay on a 2D plane. You can skip it as Nightwing to no ill effect. The attack itself will draw foes, so you may get shot at during the Ground Takedown if you take too long. Note that the instant Takedown Y+B is unlisted in the game, but works just fine for Nightwing and identically to Batman's. The walkway sniper and a mobile thug are good bets for this.
I would suggest this game for console gamers, but it is only a good sequel it is not the best, people tend to be over excited about games, but will later lose interest in them and look for something better to come out, usually this is not truly the case. The funny 2D space makes Redirect and Group Attack work poorly so you may need to use Group Electrify to keep the Lieutenant from killing you. The Catwoman Bundle was reasonably publicised as a great new addition to the franchise that would offer substantial control over a different character in something more than a Challenge Map option. The Catwoman Bundle Pack also comes with two bonus Catwoman skins: Long Halloween Catwoman and Animated Catwoman. Aiming the Electrical Blast properly is the hard part; aim so that the foe is directly between your landing point circles' center and the ledge.
The mine turns a different color once they're out of range, so you'll know if you waited too long. My only concern is for new gamers who want to play the game and have to put up with a super hard challenge on Normal setting. There is no way to manually target three thugs - you can just target in their direction and hope you'll get three valid green reticles. Using your gadgets and getting in as many combat variations as possible is important. This guide assumes you're already proficient with Batman and discusses shared moves and strategies only minimally.
This is mechanically challenging because the thugs are, well, dumb. You can also try climbing a pile of crates so you're at the same level as the upper walkways. Her navigation skills, combat moves and gadgetry have been specifically designed and animated to deliver a fully featured and unique experience. Usually I fire my line parallel to the long portion of the floor grates and escape through the door to the left of the starting platform, then take out thugs in the hallway as they come looking for me. Use Beat Down on a lone remaining Assassin. Acid Bath - Save the damsel, but is she in distress? I haven't seen it in Combat Challenges where it would be useful. It's my favorite, so I miss it.
Your best bet is to stand near the bottom of a ladder and wait for someone to pass the top of the ladder to pull them off. Climb up on one of the computer box things and wait for someone to discover the Jammer thug's body and call for help. The move is easy, waiting for a target is boring. For those looking for a challenge on this game, The Normal setting is just right, but for those just starting on the Arkham City game and have never played Arkham Asylum, this game on Normal is just way too hard. Aiming the Electrical Blast properly is the hard part; aim so that the foe is directly between your landing point circles' center and the ledge. It sends out electrical currents at nearby foes; all are interrupted from their current activity for a very brief stun they don't go into stars-around-the- head stun. Opponents are thin on the ground, and shields and stun rods are not present.
Nightwing's inability to break these items due to the lack of Disarm and Destroy is negated by this bonus effect. It can be hard to get onto the upper ledge, because the context-sensitive A button will usually offer you Corner Cover instead of Climb Down. Use your detective mode to locate the hostage. There is a bug with the combo counter associated with the Wrist Dart. I guess if you need a breather in combat but don't want to pause, you can use it for a free few seconds to think. You must also get 3 medals on all Challenges. See my advice on starting the level above for a way to reliably get this Medal.
They take time to remove so plan your escapes accordingly. This is the safest place in the room and sets you up for Fall Guy. Activate the Catwoman Bundle Pack to play as Catwoman in a unique storyline. With the lives of the innocent at stake, only one man can save them and bring justice to the streets of Gotham City…The Batman. If he misses the hole he usually magically flies over it then just Ground Takedown him and stand behind the pillar. Group Attack X+A Group Attack, well, attacks the whole group of enemies. Assassins are mixed in as well.
You get it for visiting Poison Ivy. As Batman, it's usually better to Disarm and Destroy the shield X+Y instead: it's unblockable, makes you invincible, and then they can't just pick the shield back up. The biggest intentional difference is Nightwing's lack of Special Combo Disarm and Destroy, leaving him unable to get rid of pesky shields. It is worth 10 points and adds to the combo multiplier, unless you miss, in which case you'll lose the combo. This happens to me about once every 3 Combat Challenges, and seems to occur most on Hell's Gate and Rooftop Rumble, and very frequently on Freight Train. There is an occasional bug in Nightwing's FreeFlow targeting and timing. It's nearly meaningless in combat.